
Memory is not a self-contained autonomous narrative that a person is unable to recall infinitely without degradation of fidelity (authenticity). Memory depends on context to be functional, completing evidence + context = memory. Memories are dynamic and ephemeral, changing with time and experience, eventually transforming into a new memory or a more well informed memory. Memories are a negotiation between factual evidence and first-person experience. Memories share many properties of oral tradition; with each instance they are recalled and re-told, the memory narrative is augmented by the current social, political, emotional, temporal circumstances situating the storyteller, the person recalling a memory.
A person (the subject) who has lost the ability to remember, will [most likely] be unable to associate context of an experience with visual or tangible evidence of from the same temporal experience, negating their ability to construct a memory.
Memory Frame 1 is a portable frame, similar to a small window or picture frame the size of a laptop that a user will carry around with them enabling the user an ability to record segments of their day. A user will be reminded of this task by a regular alarm that will cue them to record the moment. The alarm will ask questions that will [hopefully] stimulate a simultaneous naration of the events being recorded. Prototype questions include: "What are you doing?", "Where are you?", "Who are you with?". We hope these questions will generate enough context for the user to mark up or tag the video with an additional layer of site/experience-specific information contexualizing the video (image/sound) being recorded for use later in re-play Pod (see next section). A person's own testimony is usally more difficult to argue against or deny than an external party.
Lucid Media Pod re-play Environment:
The user will have two options for play-back:
[linear/non-linear] Immediate access to recorded content through the Memory Frame.
A media rich environment inspired by LOT-EK's Mixer (/LO-TEK installations/Art installation/Mixer) where a user engages with their posts as memory through an overwhelming sensorial rich media experience. Encapsulated in a media pod, the user is saturated in a media experience with the goal of removing them from the linear conscious timeline of the real world and submit them into their unconscious.
The Memory Frame object functions as a large [pardon me] "memory card". The user inserts the Memory Frame into the Pod enabling the Pod for play-back mode. Once a user enters the Pod, he/she is without the Memory Frame, without the need to activly collect memories, just to reall and indulge in them.
Due to the user's inability to recall a memory, the user is unable to distinguish between a dream and reality.
Related Work:
LOT-EK

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